In preparation for XCOM 2, I went back to 2012’s XCOM: Enemy Unknown to try the apparently canonical ‘Impossible’ difficulty one more time. Unsurprisingly, the first mission ended how it usually does. By turn five, […]
In preparation for XCOM 2, I went back to 2012’s XCOM: Enemy Unknown to try the apparently canonical ‘Impossible’ difficulty one more time. Unsurprisingly, the first mission ended how it usually does. By turn five, […]