Millie Vietri tracks the history of GTA Radio, its impact on gameplay, and on GTA players.
Ranked: The most stressful online games according to science
A new study has found the top games most likely to raise your heart rate during play. Phoebe Turner explains which!
Are You Part of One of the UK’s Top Ten Subcultures?
The UK’s subculture scene is flourishing, with a reported 56% of adults belonging to a subgroup according to research conducted by planning agency The Nursery. Conducted during lockdown, The Nursery asked 1800 adults questions designed […]
Review: The Witcher Season 1
Netflix’s latest series, The Witcher, landed on the streaming platform just before Christmas and has since become another success story with it being their 2nd most popular series of the year behind Stranger Things 3 […]
Game Again: Nostalgic DS’ing to Soften Your Stressing
From action-packed games to soft play there are then loads of options for some nostalgic DS gameplay!
Are Loot Boxes Essentially Gambling?
Loot boxes were initially introduced to the platform of mobile gaming in 2004. They have mostly been placed into free-to-play titles as a form of monetisation, usually in the form of accessories add-ons: New skins […]
Reveal the Deep: Thalassophobia ahoy
Reveal the Deep might be bare on the instructions side, but the title more or less gives you all the information you need. A lone deep sea diver, trudging around in gear similar to Bioshock’s […]
Dark Souls 3: YOU DIED. No kidding.
Making a game based purely on combat immersive enough to make you want to pour hours into is difficult, especially for a game as unforgiving – and generally downright abusive – as Dark Souls 3. […]
Serena: Herald of the point-and-click renaissance
Was it a good idea to play Serena at midnight, after three glasses of wine, in a darkened room? Probably not. Even though Serena lasted only forty-five minutes in the same darkened, dusty cabin, I […]
X-COM 2: How the war was lost
In preparation for XCOM 2, I went back to 2012’s XCOM: Enemy Unknown to try the apparently canonical ‘Impossible’ difficulty one more time. Unsurprisingly, the first mission ended how it usually does. By turn five, […]
Firewatch: Voyage into the wild
Firewatch is a dangerous game. Why? Because it lulls you into a false sense of security, makes you want to leave it all behind and escape into the Wyoming wilderness. Man goes out into the […]
LGBTQ* in gaming: Love, Greenbriar, Borderlands and Talos
Applying terms like tolerant or open-minded seems outmoded in the 21st century, as accepting someone’s sexual preference is pretty much a case of simply being a decent human being. Oh for a time when we […]